Countermind by Adrian Randall
Cover art by L.C. Chase
Available for Purchase from
Scattered Thoughts and Rogue Words is happy to host Adrian Randall here today. Thank you, Adrian, for sitting in our Interview chair and answering a few questions for us:
- How much of yourself goes into a character?
It’s not really a question of how much as it is which parts. In the case of Countermind, Alan Izaki is a fugitive psychic, hacker, and thief on the run. Jack Smith, a government agent trained in a classified school of “counter-psychic” techniques, is trying to arrest him. The two of them run at very different temperatures: Alan is angry and indignant, whereas Smith is cool and conniving. I’m a pretty mild-mannered guy myself, so both of these characters represent very different extremes from me. But the nice thing about fiction is that you get to engage in behaviors that are a bit more outrageous than anything you’d do in real life.
- Does research play a role into choosing which genre you write? Do you enjoy research or prefer making up your worlds and cultures?
Writers should write what they know, which isn’t to mean that they should play it safe. Rather, they should go out and learn. The benefit of setting your story in this universe (or one close to it) is that you end up learning lots of cool stuff. Writing Countermind meant learning about topics ranging from hacking to spies to quantum physics and even video games. The risk is that you’ll get some details wrong, and actual experts will catch your mistakes and call you out on them, but it’s a risk worth taking.
- Has your choice of childhood or teenage reading genres carried into your own choices for writing?
Probably, but I was a well-read kid so it’s hard to know which books influenced my writing and how. It doesn’t help that Countermind is a pretty adult novel, so it’s hard to say it was influenced by anything I read as a kid. I’ll say that one of the most formative books I read early in my life was A Wrinkle in Time. What that book taught me was that science fiction may be crammed full of big, cosmic ideas, but it can still be about the characters and their journeys. It taught me that genre fiction should still be character-driven. So I tried to make sure Countermind’s crazy plot also had a human heart pumping at its center. This weird little paranormal cyberpunk thriller is still, at bottom, a drama.
- Have you ever had to put an ‘in progress’ story aside because of the emotional ties with it? You were hurting with the characters or didn’t know how to proceed?
I had a couple works in progress that I’ve had trouble revisiting lately, just due to the current political climate. I started Countermind at a time when things were, if not perfect, at least more optimistic. It was easier to write dystopian literature without getting too bummed out. When I revisit these other projects, I’m going to try to make them a bit more hopeful, even if just because that’s what I need right now. (I’m also getting interested in the current “solarpunk” fad, for the same reasons.)
- Do you like HFN or HEA? And why?
At the end of Stardust, Neil Gaiman writes that though the heroes were happy together, it wasn’t ever-after, “for Time, the thief, eventually takes all things into his dusty storehouse, but they were happy, as these things go, for a long while.”
But my own opinion is a little less certain. Without spoiling anything, I’ll say that one of Countermind’s characters doesn’t believe in happy endings, either for-now or ever-after, and is very surprised to end up getting both.
- How do you feel about the ebook format and where do you see it going?
I haven’t been publishing long enough to have an informed opinion from a business standpoint, but, as a consumer of books, it’s been a godsend. You can read anything anywhere at any time without lugging pounds of paper bricks around with you. That’s revolutionary. But for those particular books that have special sentimental value to me, I do like to buy and display “analog” editions. (On that note, if you order Countermind from DSP Publications’ web site, you can get a free digital copy with the physical version, so it’s the best of both worlds!)
- How do you choose your covers? (curious on my part)
Like I said, I haven’t been publishing long enough to have much perspective on this process. I had lots of ideas about what Countermind’s cover look like, and I passed these along to the cover artist, but I mostly wanted them to have the freedom to surprise me with their own vision. And I’m so glad they did. I fell in love with L.C. Chase’s cover as soon as I saw it. The cool tones give the whole thing a very noir feel. Alan’s fixing the viewer with a guarded, wary look that really captures the character’s personality. And the arrangement of the cover’s elements, with Alan’s face, the Hong Kong skyline, and the text all at right angles to each other, puts the reader off-balance before they even open the book. It’s perfect.
- What’s next for you as an author?
I’m not sure. I have a few ideas in mind, and a few projects in progress, but it’s a matter of deciding which of them needs to be written. We’ll see!
In a postprivacy future, secrets are illegal and all communication is supervised. Telepaths are registered and recruited by a government with no qualms about invading the minds of its citizens. Fugitive psychics are hunted by the Bureau of Counterpsychic Affairs, or Countermind.
Alan Izaki is one such fugitive, as well as a hacker, grifter, and thief.
Countermind agent Jack Smith is hunting him through the twisted underbelly of Hong Kong.
But Alan possesses a secret so dangerous and profound it will not only shake Smith’s loyalties, but the foundations of their society.
And Alan isn’t the only one on the run. Rogue psychic Arissa binti Noor escapes Countermind, in search of brilliant game designer Feng Huang. She hopes that together, they can destroy the government’s intrusive Senex monitoring system.
Their goals seem at odds, and their lives are destined to collide. When they do, three very different people must question their alliances and their future, because everything is about to change.
About the Author
Adrian Randall is a PhD and a dual-class bureaucrat/scientist. A native Floridian, he lives in Alexandria with the love of his life and their many beautiful board games. He has a tenuous grasp on reality, owing to a steady diet of novels, comics, and other distractions. All his ideas start as character backstory for MMOs and RPGs, and he does all his writing while listening to video game soundtracks. So if he’s gaming instead of working on a book, it’s not procrastination, it’s workshopping. He usually spends his free time geeking out about some damn thing or another. You can geek out with him through any of his social media channels. If he doesn’t respond, it means he broke his phone again.