In the Spotlight: Andrew Q. Gordon’s The Eye and The Arm (excerpt and giveaway)

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The Eye and The Arm (Champion of the Gods #2)  by Andrew Q. Gordon

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Release Date: April 14, 2015

Are  you a lover of fantasy fiction? Then check out Andrew Q. Gordon’s latest fantasy novel,  The Eye and The Arm in his Champion of the Gods series.  We have the book synopsis and an excerpt for you as well as a contest to enter.  Happy Reading.

Special bonus! We also have a trailer for you as well: https://www.youtube.com/watch?v=bk6OfKOU6nc&feature=youtu.be

STRW Author BookSynopsis

After defeating Meglar at Belsport, Farrell returns to Haven to recover from his injuries, but Khron, the god of war, has other ideas. He gives Farrell a new mission: free the survivors of the ancient dwarf realm of Trellham from their three-thousand-year banishment. To fulfill Khron’s near impossible task, Farrell will need the help of his distance ancestor, the legendary wizard Kel. But Kel has been dead for a thousand years.
 
Farrell finds information hinting that Kel is alive, so he moves his search to Dumbarten, Kel’s birthplace. To reach Dumbarten unannounced, Farrell and Miceral disguise themselves as mercenaries on board a merchant vessel. Their journey is disrupted when pirates attack their ship. While attempting to subdue the attack, Farrell is struck down by one of Meglar’s minions.

Unconscious and trapped in his own mind, Farrell’s only chance for survival rests with Miceral and the peregrine king Rothdin entering his thoughts and helping him sort fact from illusion. To reach Farrell, they will need to rely on an untested spell from one of Kel’s spellbooks. If they succeed, Miceral can guide Farrell home safely. If not, Farrell will destroy not only himself, but Miceral, Rothdin, and everyone around him.

Pages or Words: 296 pages

AQGRC

Categories: Fantasy, Gay Fiction

STRW Spotlight Book Excerpt

Miceral grabbed his last javelin and crept toward the starboard rail. The tip of pirate’s prow had just reached their stern. He could see men crouched under the protection of the gunwale. “They’re almost here—be ready.”

Moving faster than the enemy could react, Miceral scaled the short staircase and quickly found a protected spot in the aftcastle. Peering through a narrow opening, he scanned the clusters of men he could see. At the rear of the largest group, Miceral spotted someone who, by clothing at least, appeared to be an officer. With no one else standing out as being the captain, this man became his target.

Springing to his feet, he hurled the spear before anyone could target him. One of the pirates huddled by the rail fired an arrow, which Miceral caught in midflight. Flashing the enemy a wicked grin, he snapped the shaft in half before dropping back behind his cover.

Miceral closed one eye and stared through the space between crates. He watched the men look toward where their officer had been standing, and from the shouts he knew he’d hit his mark. One pirate tried to pull the spear out but failed. When he turned to ask for help, a stream of blood dribbled out of his mouth and over the feathers of the arrow protruding from his neck. Everyone else ducked immediately and remained out of sight.

Miceral traced the shaft’s path back to where Peter knelt, nocking another arrow. He gave his friend a wink and a nod. Before either could enjoy the small victory, a hail of arrows and spears whistled across the deck. Under the cover of this barrage, dozens of grappling hooks landed on the deck of the Rose. Once the barbs dug into whatever purchase they could find, the two vessels inched closer. Miceral heard the faint thud of the two ships colliding and slipped the mace and axe from his belt.

With the ships tethered together, the pirates flipped long wooden planks from their ship onto the Seafoam Rose. Hooks on the ends secured the slim pathway firmly in place. The first wave of invaders ran across the boards, screaming at the top of their lungs. If they expect to scare the crew into surrender, that hope dissipated when four of their number fell dead from a round of arrows.

Miceral used the distraction to leap from his hiding place. Screaming his own battle cry, he rushed the startled pirates. From his right, Emerson and Nathan led the crew in defense of their ship.

The ferocity of the resistance appeared to catch the invaders by surprise. Miceral killed anything in his reach, stalling the attack momentarily. Peter stood next to Miceral and proved the value of all the long hours of practice he’d been put through.

Unfortunately, Miceral couldn’t defend all points of entry onto the vessel. The pirates quickly learned to avoid the armed warrior who moved with the speed of lightning.

The initial advantage of the Rose’s crew quickly evaporated as the pirates brought superior numbers onto the trading ship. To avoiding being surrounded, the defenders fell back to a predetermined, more defensible position. This allowed the rest of the pirates to cross unimpeded.

“Now would be a good time to arrive, Farrell.” Miceral didn’t know if Farrell could hear him, but if he didn’t arrive soon, there’d be no one left to rescue.

“I’m almost there, Ral.” Farrell’s voice distracted Miceral enough that he cut off an opponent’s arm instead of slicing through the man’s neck. “Hang on!”

  • Publisher: DSP Publications
  • Cover Artist: AngstyG
  • Sales Links: DSP Publications

STRW Author Bio and Contacts

Andrew Q. Gordon wrote his first story back when yellow legal pads, ball point pens were common and a Smith Corona correctable typewriter was considered high tech. Adapting with technology, he now takes his MacBook somewhere quiet when he wants to write.

He currently lives in the Washington, D.C. area with his partner of twenty years, their daughter and dog.  In addition to dodging some very self-important D.C. ‘insiders’, Andrew uses his commute to catch up on his reading. When not working or writing, he enjoys soccer, high fantasy, baseball and seeing how much coffee he can drink in a day.

Where to find the author:

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Tour Dates & Stops: April 15, 2015

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Molly Lolly, The Fuzzy, Fluffy World of Chris T. Kat, Rainbow Gold Reviews, The Hat Party, Love Bytes, Inked Rainbow Reads, Scattered Thoughts & Rogue Words, The Novel Approach, My Fiction Nook, Velvet Panic, Prism Book Alliance, Wicked Faerie’s Tales and Reviews, Fallen Angel Reviews, Amanda C. Stone, Elin Gregory, Nephylim

 

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Contest: Enter to win a Rafflecopter Prize: 3 e-copies of the Last Grand Master with the new cover art. Must be 18 years of age or older to enter. Link and Prizes provided by the author and Pride Promotions.

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Review: The Last Grand Master (Champion of the Gods #1) by Andrew Q. Gordon

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Rating: 4 stars

The Last Grandmaster coverGrand Master Farrell, the Prince of Haven, is visited by an avatar of his God, Honorus, the first of the Gods. The giant white eagle  tells Farrell that a messenger in dire need of his help approaches the Kingdom .  The true entity behind this messenger’s request?  None other than Honorus’ sister god, Lenore. who is sending her messenger directly to Farrell.  Her messenger is the unicorn Nerti and it is the legendary beings, the Muchari who are engaged in a losing fight against the evil wizard Meglar and Farrell is their only hope.  But the gods also tell Farrell that his true mate is among those under siege and he must hurry or all will be lost.

Traveling on the back of the unicorn, Farrell enters the battle and meets the mighty  immortal Muchari warrior Misceral, the one the Gods have said is his mate.  Misceral too has been informed that Farrell is his one true love, something his father, the lord of the Muchari finds distasteful.  But their foretold bond must take a backseat to the battle at hand.  For the evil wizard Meglar is determined to capture all the Muchari and turn them into invinsible soldiers of evil that will help him conquer the world.

There is only one wizard left in the world powerful enough to fight back against the evil Meglar, and that is Farrell, the Last Grand Master.  But Farrell is hiding a powerful secret from all of those around him, one that will either bring him help him succeed in defeating Meglar once and for all or bring about the ruin of everyone and everything he loves.

It is the action, the wild magic wielding military combat/battles sections of this book that really garnered the 4 star rating. From the opening page, Andrew Q. Gordon propels the reader along with Farrell into battle and brings it to life with vivid descriptions and a concisely worded narrative that kept me on the edge of my seat, thrilling at each new magical encounter.    The author moves us quickly through each hard fought engagement, delighting us with inventive uses of magic by our young resolute wizard, making us gasp with each near escape from death and destruction, and marvel at the sights and sounds Farrell is encountering during his ferocious battle of the magic wands.  There are humongous raptors, unicorns of both sexes who are bonded to our heroes, aged crones and more magical explosions than in a Die Hard movie.  How I loved this part of The Last Grand Master, cue “Wild Thing”.

During this opening segment of the novel I also found I liked the manner in which we meet and watch Farrell handle a variety of situations, all stressful and fraught with danger.  But, and here is the first quibble, the reader is left wondering about half the time about Farrell’s world and what has happened to it for it to get in such a state.  I am not a fan of those books where you must slog through glossary pages of world building minutiae before the story even starts, preferring the author to frame it out during the narrative.  But here some of the most basic of exposition seems to be missing and it hurts the reader’s connection to the story.  I had to read Dreamspinner Press’ blurb to figure out about the “war that shook the earth,”  and the Six gods of Nendor, otherwise I would have been clueless as to some of the most basic facts of this story.

My second quibble would be the characterizations.  I loved the Farrell we first meet,  The confident, brave young wizard sure of his powers and his ability to see his mission through to the end.  But that persona wavers like the image in a fun house mirror throughout the story.  Sometimes he is so unsure of himself he flees down hallways, or misjudge conversations and while that may make another character more vulnerable and real, here the manner in which these character fluctuations happen to Farrell just serve to bemuse the reader and make us wonder what happened to the young man we fell in love with at the beginning of the story.  Each time he turns a corridor in the castle, it seems that we see yet another Farrell and such uneven character building just drags the story and the rating down with it.  Even his soulmate, the legendary immortal Misceral just comes across as the sweet boy down the hall.  Honestly, there is not much about him to make us believe in either their bond or his mythic attributes. In fact most of the characters we meet, while not exactly one dimensional, have a certain blandness about them that just doesn’t measure up to the sensational descriptions of battles, and cities under siege, and magical enchantments gone awry.  That is where this author and this novel excels.

Gordon’s ability to make us believe in this world, even populated with less than notable characters, elevates this fantasy story up from the mundane and into the marvelous.  Even his small touches such as the endless pockets on Farrell’s clothing where Farrell can retrieve his sword or anything else for that matter.  I want those.  Redesigning your quarters with a flick of a wand instead of months of renovations?  Yep, want that too.  I loved the spells and artifacts used for conjuring, the large white  eagles and peregrine falcons.  When this story goes to battle, then it really soars along with the unicorns with all the energy and magical flare one could hope for (and then sags when the participants are at rest).  So even with all the unevenness I see within, this book still rates 4 stars because when it gets going, it is great and for now that is enough for me.

Cover art by Paul Richmond.  It really suits the book, great job.